GDC 2016: The Growing Games Market for Seniors

The landscape of the videogame market is a very challenging one for new game creators. Large-scale online game worlds are very expensive to develop, costing $30 million and up. Virtual ... Continue Reading →

GDC 2016: The New World of Audio for VR

VR audio started with military simulations such as DARPA’s SIMNET, the $240 million project in the 1990s that pioneered VR and massively multiplayer online games. At a time when graphics ... Continue Reading →

GDC 2016: Virtual Reality Games

Virtual Reality buzz permeated the 2016 GDC. Market analyst PitchBook reported that investors poured over $4 billion into VR startups since 2010, for over 200 developers and a dozen ... Continue Reading →

GDC 2016: Creating Films and Content for VR

In addition to pure single- or multiplayer games in virtual reality, several studios are also producing movies and “experiences” for this new medium. One of the most promising ... Continue Reading →

Market Report: GDC 2016

The year 2016 marks the 30th Game Developers Conference. Attendance keeps growing, and pushed over 27,000 this year. To appreciate the scope of the event, you had to watch a presentation ... Continue Reading →

E3 2015: The Excitement is Back!

Long ago, in ancient history (about 2005), E3 was the hottest show of the year, with more than 70,000 attendees, giant industry “islands” and lots of buzz and press coverage. Sometime ... Continue Reading →

Making Money from Free Games, Part 3

This is the third in a series of articles on a hot topic for game animators and designers at the recent GDC: How to make money from free-to-play games with perception pricing, the psychology ... Continue Reading →

The New World of Animation: Different Realities

The 2015 Wearables TechCon in Santa Clara featured much more than just well known fitness sensors. It also had headsets, tracking sensors and artificial intelligence technology apps ... Continue Reading →

Animated Wearables

The 2015 Wearables TechCon in Santa Clara was proof positive of how large—and how rapidly changing—this technology is. Wearables are devices other than smartphones which are worn ... Continue Reading →

GDC: Making Money from Free Games, Part 2

This is a continuation of a previous article on one of the hottest topics at GDC 2015: How to earn money from free-to-play games, an increasingly important genre. The two top F2Ps, ... Continue Reading →