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E3 2015: The Excitement is Back!

Long ago, in ancient history (about 2005), E3 was the hottest show of the year, with more than 70,000 attendees, giant industry “islands” and lots of buzz and press coverage. Sometime ... Continue Reading →
GDC-150

Making Money from Free Games, Part 3

This is the third in a series of articles on a hot topic for game animators and designers at the recent GDC: How to make money from free-to-play games with perception pricing, the psychology ... Continue Reading →
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The New World of Animation: Different Realities

The 2015 Wearables TechCon in Santa Clara featured much more than just well known fitness sensors. It also had headsets, tracking sensors and artificial intelligence technology apps ... Continue Reading →
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Animated Wearables

The 2015 Wearables TechCon in Santa Clara was proof positive of how large—and how rapidly changing—this technology is. Wearables are devices other than smartphones which are worn ... Continue Reading →
GDC-150

GDC: Making Money from Free Games, Part 2

This is a continuation of a previous article on one of the hottest topics at GDC 2015: How to earn money from free-to-play games, an increasingly important genre. The two top F2Ps, ... Continue Reading →
GDC-150

Virtual Reality Enters a New Era

One of the major new trends at the recent Game Developers Conference was the introduction of headsets that enable gamers to enter high-resolution three-dimensional worlds that they ... Continue Reading →
GDC-150

Making Money from Free Games, Part 1

One of the hottest topics at this year’s Game Developers Conference was how to earn money from free-to-play games, an increasingly important genre for both home and mobile devices. One ... Continue Reading →
GDC-150

At the Game Developers Conference 2015

The Game Developers Conference this year proved to be bigger and badder than ever. What started as an intimate gathering of U.S. game developers is now a mega-event, with more than ... Continue Reading →

Taking Games Seriously at GDC

The 2009 Game Developers Conference started Monday with a focus on specialty videogames, such as mobile games, casual games and serious games (games used primarily for non-entertainment ... Continue Reading →

Grant Munro Honored with Retrospectives, New DVD

This evening at 6:00 p.m. the Museum of Modern Art will present a retrospective of the works of National Film Board of Canada animation pioneer Grant Munro, in honor of his eightieth ... Continue Reading →